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Advancing Cultures of Innovation: K-12
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Sustaining Innovation through Leadership Changes
The Achievement Gap
Advancing Cultures of Innovation: Primary
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Advancing Cultures of Innovation: Secondary
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Break-time (catering
Digital Technologies
All
Improving Digital Literacy
expo
networking)
Redesigning Learning Spaces: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Primary
All
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Secondary
All
Rethinking the Roles of Teachers
Rise of STEAM Learning: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Teaching Computational Thinking
Rise of STEAM Learning: Primary
All
Authentic Learning Experiences
Teaching Computational Thinking
Rise of STEAM Learning: Secondary
All
Authentic Learning Experiences
Improving Digital Literacy
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Thursday
, August 8
Foyer 1 (Interactive Lounge)
1:15pm •
Office 365 Training Lab - 3D Model Animations in PowerPoint 365
FILLING
2:00pm •
Office 365 Training Lab - Microsoft Forms
Foyer 2 (Makers Lounge)
12:10pm •
Droning In The Classroom
FILLING
2:00pm •
Augmented or Virtual, It's a Reality In Schools
Level 1 Foyer
8:00am •
Day One: Registration and Arrival Tea & Coffee
10:25am •
Morning Tea
1:00pm •
Lunch
Room: M10
11:00am •
Facilitating Rich Personalised Learning Time
12:10pm •
STEAM into the Humanities
2:00pm •
Minecraft across the Curriculum
Room: M6
11:00am •
Spotlight: What is STEM/STEAM? Am I integrating and teaching it to best maximise student engagement?
LIMITED
12:10pm •
Innovation as a classroom subject
FILLING
1:30pm •
Lunch Workshop: ELMO Document Cameras – Classroom and Teaching Applications
LIMITED
2:00pm •
Lessons from the field: Planning authentic STEM and STEAM learning using the pedagogical framework of High Possibility Classrooms
Room: M7
11:00am •
The Inclusive Classroom: Using Microsoft Technology to meet Additional Learning Needs
FULL
12:10pm •
Bias to action - using hacks to create a culture of innovation
FILLING
2:00pm •
Creative Pedagogy: Implications for Learning Space Design
FULL
Room: M8
11:00am •
Personal Learning Environments - The tools students need to succeed
12:10pm •
Flipping, OneNoting and Innovating the Curriculum
LIMITED
Room: M9
11:00am •
Making Schooling About Learning
2:00pm •
Redefining teacher roles in learning spaces; a workshop on blending digital and direct teaching (Part 1)
LIMITED
Room: P1
9:00am •
Welcome & Housekeeping
9:15am •
KEYNOTE: STEAMing ahead: Leading teaching and learning in Australian schools with High Possibility Classrooms
11:00am •
Spotlight: The Future Starts Here: Beginning AI, machine learning, data ethics and learning analytics conversations in schools
12:10pm •
Bringing Everyone Together: Creating a Shared Vision for Learning
LIMITED
3:00pm •
KEYNOTE: So you want to lead a digital school?
Friday
, August 9
Foyer 1 (Interactive Lounge)
1:15pm •
Office 365 Training Lab - Microsoft Sway
FILLING
2:00pm •
Office 365 Training Lab - Microsoft OneNote
Foyer 2 (Makers Lounge)
11:00am •
Spotlight: STEM In The Family
LIMITED
12:10pm •
Engineering Robots
2:00pm •
Coding: It's The Thinking That Counts
FILLING
Level 1 Foyer
8:30am •
Day Two: Registration, and Arrival Tea & Coffee
10:25am •
Morning Tea
1:00pm •
Lunch
Room: M10
11:00am •
Students tracking students – the many ways to feedback
FILLING
12:10pm •
School Innovation and Personalised Learning - The Silkwood Way
LIMITED
Room: M6
11:00am •
Innovation in Action (Rapid Prototyping)
12:10pm •
Preparing our students for the future ahead, one STEAM task at a time
1:30pm •
Lunch Workshop: ELMO Document Cameras – Classroom and Teaching Applications
2:00pm •
Inspiring Teachers to have an Innovative Mindset
FILLING
Room: M7
11:00am •
Spotlight: Abandoning ‘The Age of Manufacture’ concept: How collaboration works for learners and teachers
FILLING
12:10pm •
An Introduction to Minecraft: Education Edition
LIMITED
Room: M8
11:00am •
Effective use of technology across the curriculum
LIMITED
12:10pm •
Amplify learning through insight and impact
2:00pm •
Barefoot Learner Capabilities: How we are developing competencies for the real world
LIMITED
Room: M9
11:00am •
Alone, We Can Do So Little......
12:10pm •
Redefining Teacher roles in learning spaces; a workshop on building a framework for digital and direct teaching (Part 2)
2:00pm •
The importance of design and user experience in blended learning course design
Room: P1
9:00am •
Welcome, Housekeeping & Sponsor Address (SEQTA)
9:20am •
KEYNOTE: Learning: Blended? Online? Face to Face? - The importance of pedagogy before technology in a digital landscape
11:00am •
Spotlight: It Takes a Village to Raise a School
12:10pm •
The use of video in Blended Learning models
3:00pm •
KEYNOTE: Perspectives of international best practice for promoting engagement of girls in STEM
Saturday
, August 10
Foyer 1 (Interactive Lounge)
1:15pm •
Office 365 Training Lab - Office 365 Latest & Greatest
FULL
Foyer 2 (Makers Lounge)
12:10pm •
What Does Your Primary Science Data Look Like?
Level 1 Foyer
8:30am •
Day Three: Registration, Arrival Tea/Coffee and Exhibition
10:25am •
Morning Tea
1:00pm •
Lunch
Room: M10
11:00am •
Tinkering with Music
12:10pm •
Make Learning Real
Room: M6
11:00am •
Spotlight: Design your innovative learning SPACES
LIMITED
12:10pm •
Design your innovative STEAM programs
1:15pm •
Lunch Workshop: ELMO Document Cameras – Classroom and Teaching Applications
Room: M7
11:00am •
Spotlight: Pump your PL - why mindset alone is not enough for teacher transformation
FULL
12:10pm •
STEM+ Smart Partnerships And Dynamic Learning Communities
FILLING
Room: M9
11:00am •
Leading Through the Complexity of Todays Schools
Room: P1
9:00am •
Welcome and Housekeeping
9:20am •
KEYNOTE: Creating Innovative Learning Spaces, Programs & Communities
1:45pm •
Closing Session: Breakout EDU (Escape Room)
2:45pm •
Conference Wrap-Up and Close
Timezone
Leading a Digital School Conference 2019
Australia/Melbourne
Filter By Date
Leading a Digital School Conference 2019
Aug 8
-
10, 2019
Thursday
, August 8
Friday
, August 9
Saturday
, August 10
Filter By Venue
Crown Promenade Hotel Southbank Melbourne
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Foyer 1 (Interactive Lounge)
Foyer 2 (Makers Lounge)
Level 1 Foyer
Room: M10
Room: M6
Room: M7
Room: M8
Room: M9
Room: P1
Filter By Type
Advancing Cultures of Innovation: K-12
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Sustaining Innovation through Leadership Changes
The Achievement Gap
Advancing Cultures of Innovation: Primary
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Advancing Cultures of Innovation: Secondary
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Break-time (catering
Digital Technologies
All
Improving Digital Literacy
expo
networking)
Redesigning Learning Spaces: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Primary
All
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Secondary
All
Rethinking the Roles of Teachers
Rise of STEAM Learning: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Teaching Computational Thinking
Rise of STEAM Learning: Primary
All
Authentic Learning Experiences
Teaching Computational Thinking
Rise of STEAM Learning: Secondary
All
Authentic Learning Experiences
Improving Digital Literacy
Popular