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Leading a Digital School Conference 2019
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www.iwb.net.au/digital/program
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Advancing Cultures of Innovation: K-12
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Sustaining Innovation through Leadership Changes
The Achievement Gap
Advancing Cultures of Innovation: Primary
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Advancing Cultures of Innovation: Secondary
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Break-time (catering
Digital Technologies
All
Improving Digital Literacy
expo
networking)
Redesigning Learning Spaces: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Primary
All
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Secondary
All
Rethinking the Roles of Teachers
Rise of STEAM Learning: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Teaching Computational Thinking
Rise of STEAM Learning: Primary
All
Authentic Learning Experiences
Teaching Computational Thinking
Rise of STEAM Learning: Secondary
All
Authentic Learning Experiences
Improving Digital Literacy
Popular
Popular Events
#1
KEYNOTE: STEAMing ahead: Leading teaching and learning in Australian schools with High Possibility Classrooms
#2
Morning Tea
#3
Lunch
#4
KEYNOTE: Learning: Blended? Online? Face to Face? - The importance of pedagogy before technology in a digital landscape
#5
KEYNOTE: So you want to lead a digital school?
#6
Morning Tea
#7
Lunch
#8
KEYNOTE: Creating Innovative Learning Spaces, Programs & Communities
#9
Welcome & Housekeeping
#10
Welcome, Housekeeping & Sponsor Address (SEQTA)
#11
Day One: Registration and Arrival Tea & Coffee
#12
Day Two: Registration, and Arrival Tea & Coffee
#13
Morning Tea
#14
KEYNOTE: Perspectives of international best practice for promoting engagement of girls in STEM
#15
Lunch
#16
Welcome and Housekeeping
#17
Day Three: Registration, Arrival Tea/Coffee and Exhibition
#18
Closing Session: Breakout EDU (Escape Room)
#19
Conference Wrap-Up and Close
#20
Inspiring Teachers to have an Innovative Mindset
#21
Spotlight: Design your innovative learning SPACES
#22
Students tracking students – the many ways to feedback
#23
Design your innovative STEAM programs
#24
Redefining teacher roles in learning spaces; a workshop on blending digital and direct teaching (Part 1)
#25
Facilitating Rich Personalised Learning Time
#26
Innovation as a classroom subject
#27
Bringing Everyone Together: Creating a Shared Vision for Learning
#28
The importance of design and user experience in blended learning course design
#29
Effective use of technology across the curriculum
#30
Make Learning Real
#31
Augmented or Virtual, It's a Reality In Schools
#32
Creative Pedagogy: Implications for Learning Space Design
#33
Spotlight: Pump your PL - why mindset alone is not enough for teacher transformation
#34
Preparing our students for the future ahead, one STEAM task at a time
#35
Spotlight: What is STEM/STEAM? Am I integrating and teaching it to best maximise student engagement?
#36
Office 365 Training Lab - 3D Model Animations in PowerPoint 365
#37
The use of video in Blended Learning models
#38
The Inclusive Classroom: Using Microsoft Technology to meet Additional Learning Needs
#39
Flipping, OneNoting and Innovating the Curriculum
#40
Spotlight: Abandoning ‘The Age of Manufacture’ concept: How collaboration works for learners and teachers
#41
School Innovation and Personalised Learning - The Silkwood Way
#42
Leading Through the Complexity of Todays Schools
#43
STEM+ Smart Partnerships And Dynamic Learning Communities
#44
Office 365 Training Lab - Office 365 Latest & Greatest
#45
Making Schooling About Learning
#46
Engineering Robots
#47
Office 365 Training Lab - Microsoft Sway
#48
Coding: It's The Thinking That Counts
#49
Droning In The Classroom
#50
Lunch Workshop: ELMO Document Cameras – Classroom and Teaching Applications
Popular by Type
All Types
Advancing Cultures of Innovation: K-12
Advancing Cultures of Innovation: Primary
Advancing Cultures of Innovation: Secondary
Break-time (catering
Digital Technologies
expo
networking)
Redesigning Learning Spaces: K-12
Redesigning Learning Spaces: Primary
Redesigning Learning Spaces: Secondary
Rise of STEAM Learning: K-12
Rise of STEAM Learning: Primary
Rise of STEAM Learning: Secondary
Popular by Day
All days
Thursday, Aug 8
Friday, Aug 9
Saturday, Aug 10