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Advancing Cultures of Innovation: K-12
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Sustaining Innovation through Leadership Changes
The Achievement Gap
Advancing Cultures of Innovation: Primary
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Advancing Cultures of Innovation: Secondary
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Break-time (catering
Digital Technologies
All
Improving Digital Literacy
expo
networking)
Redesigning Learning Spaces: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Primary
All
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Secondary
All
Rethinking the Roles of Teachers
Rise of STEAM Learning: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Teaching Computational Thinking
Rise of STEAM Learning: Primary
All
Authentic Learning Experiences
Teaching Computational Thinking
Rise of STEAM Learning: Secondary
All
Authentic Learning Experiences
Improving Digital Literacy
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Thursday
, August 8
8:00am AEST
Day One: Registration and Arrival Tea & Coffee
Level 1 Foyer
9:00am AEST
Welcome & Housekeeping
Room: P1
9:15am AEST
KEYNOTE: STEAMing ahead: Leading teaching and learning in Australian schools with High Possibility Classrooms
Room: P1
Dr Jane Hunter
10:25am AEST
Morning Tea
Level 1 Foyer
11:00am AEST
Making Schooling About Learning
Room: M9
Karyn Gray • Jono Broom
Spotlight: The Future Starts Here: Beginning AI, machine learning, data ethics and learning analytics conversations in schools
Room: P1
Dr Jane Hunter
The Inclusive Classroom: Using Microsoft Technology to meet Additional Learning Needs
FULL
Room: M7
Troy Waller
Facilitating Rich Personalised Learning Time
Room: M10
Sandra Lipinski
Spotlight: What is STEM/STEAM? Am I integrating and teaching it to best maximise student engagement?
LIMITED
Room: M6
Grant Jones
Personal Learning Environments - The tools students need to succeed
Room: M8
James Jenkins
12:10pm AEST
Bringing Everyone Together: Creating a Shared Vision for Learning
LIMITED
Room: P1
Adrian Camm
Bias to action - using hacks to create a culture of innovation
FILLING
Room: M7
Hilary Purdie • Megan Tubb
Innovation as a classroom subject
FILLING
Room: M6
Matt Zarb and Jon Roberts
Flipping, OneNoting and Innovating the Curriculum
LIMITED
Room: M8
Andy Manttan
Droning In The Classroom
FILLING
Foyer 2 (Makers Lounge)
John Pearce
STEAM into the Humanities
Room: M10
James Colbert
1:00pm AEST
Lunch
Level 1 Foyer
1:15pm AEST
Office 365 Training Lab - 3D Model Animations in PowerPoint 365
FILLING
Foyer 1 (Interactive Lounge)
Belinda Anderson
1:30pm AEST
Lunch Workshop: ELMO Document Cameras – Classroom and Teaching Applications
LIMITED
Room: M6
Michael Britt
2:00pm AEST
Augmented or Virtual, It's a Reality In Schools
Foyer 2 (Makers Lounge)
John Pearce
Minecraft across the Curriculum
Room: M10
Steve Whitehead
Office 365 Training Lab - Microsoft Forms
Foyer 1 (Interactive Lounge)
Belinda Anderson
Creative Pedagogy: Implications for Learning Space Design
FULL
Room: M7
Kim Flintoff
Redefining teacher roles in learning spaces; a workshop on blending digital and direct teaching (Part 1)
LIMITED
Room: M9
Josh McQuade
Lessons from the field: Planning authentic STEM and STEAM learning using the pedagogical framework of High Possibility Classrooms
Room: M6
Dr Jane Hunter
3:00pm AEST
KEYNOTE: So you want to lead a digital school?
Room: P1
Adrian Camm
Timezone
Leading a Digital School Conference 2019
Australia/Melbourne
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Leading a Digital School Conference 2019
Aug 8
-
10, 2019
Thursday
, August 8
Friday
, August 9
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, August 10
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Crown Promenade Hotel Southbank Melbourne
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Foyer 1 (Interactive Lounge)
Foyer 2 (Makers Lounge)
Level 1 Foyer
Room: M10
Room: M6
Room: M7
Room: M8
Room: M9
Room: P1
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Advancing Cultures of Innovation: K-12
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Sustaining Innovation through Leadership Changes
The Achievement Gap
Advancing Cultures of Innovation: Primary
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Advancing Cultures of Innovation: Secondary
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Break-time (catering
Digital Technologies
All
Improving Digital Literacy
expo
networking)
Redesigning Learning Spaces: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Primary
All
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Secondary
All
Rethinking the Roles of Teachers
Rise of STEAM Learning: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Teaching Computational Thinking
Rise of STEAM Learning: Primary
All
Authentic Learning Experiences
Teaching Computational Thinking
Rise of STEAM Learning: Secondary
All
Authentic Learning Experiences
Improving Digital Literacy
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Thursday
, August 8
Friday
, August 9
Saturday
, August 10
Venue
Foyer 1 (Interactive Lounge)
Foyer 2 (Makers Lounge)
Level 1 Foyer
Room: M10
Room: M6
Room: M7
Room: M8
Room: M9
Room: P1
Session Type
Advancing Cultures of Innovation: K-12
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Sustaining Innovation through Leadership Changes
The Achievement Gap
Advancing Cultures of Innovation: Primary
All
Authentic Learning Experiences
Improving Digital Literacy
Rethinking the Roles of Teachers
Advancing Cultures of Innovation: Secondary
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Break-time (catering
Digital Technologies
All
Improving Digital Literacy
expo
networking)
Redesigning Learning Spaces: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Primary
All
Rethinking the Roles of Teachers
Redesigning Learning Spaces: Secondary
All
Rethinking the Roles of Teachers
Rise of STEAM Learning: K-12
All
Authentic Learning Experiences
Rethinking the Roles of Teachers
Teaching Computational Thinking
Rise of STEAM Learning: Primary
All
Authentic Learning Experiences
Teaching Computational Thinking
Rise of STEAM Learning: Secondary
All
Authentic Learning Experiences
Improving Digital Literacy
Other Filters
Popular